Semantic scene graph as a foundation for marker-free AR object spatial anchoring

Authors

DOI:

https://doi.org/10.18372/2073-4751.85.21124

Keywords:

augmented reality, semantic scene graph, spatial anchoring, Meta Quest, graph neural network, SLAM, graph attention network, marker-free AR

Abstract

This paper proposes the SG-Anchor algorithm for marker-free spatial anchoring of augmented reality objects on the Meta Quest 3 platform. The method employs a semantic scene graph — a directed weighted graph G=(V,E,W,F,P) where vertices represent semantic objects of the physical environment detected by YOLOv8, and edges encode their spatial-semantic relations. Vertex attributes are formed by concatenating semantic embeddings, geometric bounding box parameters, and statistical stability features. A Graph Attention Network is used for subgraph matching during anchor resolution.

Theoretical analysis demonstrates the method advantage over SLAM-based approaches in scene-change robustness (SRI approx 88-92%) at an expected positioning error of TE approx 2.1 cm.

References

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Published

2026-04-28

How to Cite

Kholyavkina, T., & Olishevskyi, B. (2026). Semantic scene graph as a foundation for marker-free AR object spatial anchoring. Problems of Informatization and Control, 1(85). https://doi.org/10.18372/2073-4751.85.21124

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