SYSTEM ANALYSIS AND COMPREHENSIVE EVALUATION OF PORTABLE EDUCATIONAL GAMING CONSOLES BASED ON MICROCONTROLLERS
DOI:
https://doi.org/10.18372/2310-5461.71.21452Keywords:
Internet of Things, ESP32, portable gaming microcontroller consoles, embedded systems, STEM education, software ecosystems, wireless sensor networksAbstract
The article presents a comparative analysis of modern portable educational gaming consoles based on microcontrol
lers intended for programming, STEM education, the development of Internet of Things (IoT) systems, and the implemen
tation of DIY projects. The technical characteristics of thirteen popular platforms were investigated, and a comprehensive
evaluation of nine microcontrollers was performed according to a set of hardware parameters, including architecture,
performance, memory capacity, support for wireless technologies, peripheral capabilities, and energy efficiency. The
software ecosystems of the investigated platforms, supported programming languages, development tools, firmware up
date mechanisms, and the possibilities of using open hardware and software solutions were analyzed. An integrated
evaluation system for portable consoles was proposed, and ratings, heat maps, and graphical models were developed,
making it possible to determine the advantages and limitations of different platforms. Particular attention was paid to the
functional capabilities of ESP32 family microcontrollers as a universal basis for modern portable devices, their applica
tion for creating IoT systems, developing custom firmware, rapid prototyping, programming education, and wireless
network research. Based on the results of the study, the most promising platforms for various fields of application were
identified, and recommendations regarding their practical use were formulated.
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